![]() They are about as fast, if not faster, than a regular colonist. These enemies will pour out of the ship and bumrush the closest colonist they see. It's VERY likely that at least one of the mechanoids, if not a handful of them, will be melee Scythers. It took resources, some you may or may not have at the time, and it took time to set up, but you're ready. Say you've made your fortifications around the ship. Both options are kind of tedious, but if that was the extent of the issue, then I wouldn't be typing out this post. Your only two options to alleviate this are to build walls and sandbags near the ship part (which takes time, and time is of the essence), or get your soldiers ready back at home base, have a pawn hike up to the ship and shoot it (aggroing all the mechanoids), and having them run back, with the mechanoids on their tail. You're meant to leave your heavy steel walls and turret nests to destroy the ship, so when a ship falls on your section of the map, you start the confrontation from the get-go without the fortifications you've invested in. But with the Lancer-Scyther split in 1.0, the full force of Scyther's melee potential has been unleashed.įirst and foremost, the psychic ship event is made to force the player to move out of their heavily fortified areas to deal with a growing threat (in this case, it's increasing levels of mood debuffs, wild animals going berserk, and toxic gas killing all the plants). I simply would never have pawns in close range to convince a Scyther to attack them with melee. Prior to 1.0, regular Scythers had a melee attack that did huge amounts of damage, though I didn't have an issue with it at all since I never used melee pawns in the 500 hours I've put into Rimworld (melee, in my opinion, is just a patchwork system that is much riskier and overall inferior to guns). The new melee Scythers, on the other hand, are a completely different beast. Lancers are no issue - they behave pretty much the same as pre-1.0 Scythers. Scythers have now been split into two - Lancers (who use the Charge Lance) and Scythers (who only attack with melee). I've been playing 1.0 Unstable in particular for about 15 hours now, and in that length of time, the only moment where I've ran head first into a brick wall was the arrival of the first psychic ship and a "new and improved" enemy within. I've been loving all the changes to Rimworld lately, and it's brought me back to the game even after dumping 500-ish hours into it. Feel free to leave your thoughts, because I think this is worth a discussion. The following are my thoughts on the 1.0 melee Scythers and how they break combat around the mid-game point. ![]() Currently discussing this on the Rimworld subreddit, but we all know Reddit is designed to quickly smother any threads with dissenting opinions (gotta love those tasty downvotes), so it would be useful to bring it up here as well.
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